.xlsx

The instantaneous state (situation) of the game was constituted by four values: the cart position, the cart speed, the pole angle to the vertical axis, and the pole angular velocity.

For each action taken by the human player in the game, a tuple containing the four values representing the current game situation, along with the action and reward obtained (utility), is recorded as a situation-decision-utility (SDU) tuple.

3 types of actions have been recorded: Move left (-1), move rght (1) and no action (0).

Categories:
2 Views

The supplementary material S2 includes experimental data of uniaxial tension tests of polylactic acid material (PLA) and thermoplastic polyurethane elastomer (TPU).

 

Categories:
99 Views

Flight data recorded during experiment.

Categories:
133 Views

README File for Dataset of IAR harmonic frequencies and their ratios

Title of submitted article:

“Ratio between discrete IAR frequencies from observations in the solar cycle 24,” by A.S. Potapov, A.V. Guglielmi, and B.I. Klain

Description of the processing method:

Categories:
125 Views

<p>The technique of electrical impedance tomography (EIT) has been recognized as a promising method to design tactile sensors with continuous sensing capability over a large area. The mechanism of electrical impedance tomography allows reconstructing tactile information within the sensing area based on measurements made only at the boundary. However, spatial performance of EIT-based tactile sensors has demonstrated location dependency in previous reports, which severely affects correct interpretation of tactile stimuli.

Categories:
191 Views

Gaming consoles are very common connected devices which have evolved in functionality and applications (games and beyond) they support. This diversity of traffic generated from these consoles has diverse quality of service (QoS) requirements. However, in order to offer diverse QoS, ISPs and operators must be able to classify this traffic. To enable research in traffic classification (Machine Learning based or other), we have generated and collected this dataset. This is a labelled dataset collected from a gaming console, PlayStation 4.

Categories:
1591 Views

In this paper, we present a collaborative recommend system that recommends elective courses for students based on similarities of student’s grades obtained in the last semester. The proposed system employs data mining techniques to discover patterns between grades. Consequently, we have noticed that clustering students into similar groups by performing clustering. The data set is processed for clustering in such a way that it produces optimal number of clusters.

Categories:
779 Views

Case and contact definitions are based on the current available information and are regularly revised as new information accumulates. Countries may need to adapt case definitions depending on their local epidemiological situation and other factors. All countries are encouraged to publish definitions used online and in regular situation reports, and to document periodic updates to definitions which may affect the interpretation of surveillance data.

Categories:
760 Views

Data corresponds to quantitative (raw) effort assessments/predictions during maintenance process of a sample of 1000 possible instances of the general selection problem among Visitor and Inheritance Based Implementation over the Composite design patterns (CIBI vs CVP).

Categories:
169 Views

Several pathological phenomena are closely associated with mechanical properties of vessel and interactions of blood flow–wall dynamics. However, conventional techniques cannot easily measure these features. In this study, new deep learning-based simultaneous measurement of flow–wall dynamics (DL-SFW) is proposed by devising integrated neural network for super-resolved localization and vessel wall segmentation and combining with tissue motion measurement technique and flow velocimetry.

Categories:
392 Views

Pages