Gaming Network Traffic Dataset

Citation Author(s):
Peter
Beaini
American University of Beirut
Imad
Elhajj
American University of Beirut
Ayman
Kayssi
American University of Beirut
Submitted by:
Imad Elhajj
Last updated:
Thu, 10/01/2020 - 07:55
DOI:
10.21227/0pdw-nf15
Data Format:
License:
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Abstract 

Gaming consoles are very common connected devices which have evolved in functionality and applications (games and beyond) they support. This diversity of traffic generated from these consoles has diverse quality of service (QoS) requirements. However, in order to offer diverse QoS, ISPs and operators must be able to classify this traffic. To enable research in traffic classification (Machine Learning based or other), we have generated and collected this dataset. This is a labelled dataset collected from a gaming console, PlayStation 4. The data was collected for a period of 2 weeks from July 26, 2020 till August 12, 2020. The data was collected 3 times a day (morning, afternoon, evening). There is a total of 41 rounds of data collection.

Comments

this a dataset is very good.

Submitted by Li Ming on Wed, 05/04/2022 - 01:13

Dataset Files

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Documentation

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File Time Delay Report753.54 KB