Datasets
Open Access
Gaming Network Traffic Dataset
- Citation Author(s):
- Submitted by:
- Imad Elhajj
- Last updated:
- Thu, 10/01/2020 - 07:55
- DOI:
- 10.21227/0pdw-nf15
- Data Format:
- License:
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Abstract
Gaming consoles are very common connected devices which have evolved in functionality and applications (games and beyond) they support. This diversity of traffic generated from these consoles has diverse quality of service (QoS) requirements. However, in order to offer diverse QoS, ISPs and operators must be able to classify this traffic. To enable research in traffic classification (Machine Learning based or other), we have generated and collected this dataset. This is a labelled dataset collected from a gaming console, PlayStation 4. The data was collected for a period of 2 weeks from July 26, 2020 till August 12, 2020. The data was collected 3 times a day (morning, afternoon, evening). There is a total of 41 rounds of data collection.
Dataset Files
- Set 1 of 3 Set 1.zip (99.26 MB)
- Set 2 of 3 Set 2.zip (51.94 MB)
- Set 3 of 3 and Dateset Log Set 3.zip (105.58 MB)
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Documentation
Attachment | Size |
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Time Delay Report | 753.54 KB |
Comments
this a dataset is very good.