Biophysiological Signals

This dataset is associated with the manuscript entitled "Data-efficient Human Walking Speed Intent Inference". The data represent the measurements taken from 15 able-bodied human subjects as the made speed changes while walking on a treadmill. Each subject is associated with a .mat file that contains 8 variables. Four variables are associated with the training dataset while four are associated with the experimental testing protocol.

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The signals of a recording belonging to the Frontside task are shown, the first two corresponding to the electromyography sensors while the others correspond to the infrared and red LED readings of the pulse oximetry sensor.

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157 Views

10 soccer supporters gathered to watch a live broadcasted Premier League
match between Liverpool and Manchester United (4 - 0) on 19th of March 2022, all
equipped with wrist-worn accelerometers. All participants were aware of the purpose of this experiment and consented to participate
by attendance at the event, and by wearing the accelerometer. No personally sensitive
information was collected, all data is fully anonymised following the GDPR guidelines
and all procedures were in accordance with the recommendations of the data protection

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116 Views

IREYE4TASK is a dataset for wearable eye landmark detection and mental state analysis. Sensing the mental state induced by different task contexts, where cognition is a focus, is as important as sensing the affective state where emotion is induced in the foreground of consciousness, because completing tasks is part of every waking moment of life. However, few datasets are publicly available to advance mental state analysis, especially those using the eye as the sensing modality with detailed ground truth for eye behaviors.

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461 Views

Wearable long-term monitoring applications are becoming more and more popular in both the consumer and the medical market. In wearable ECG monitoring, the data quality depends on the properties of the electrodes and on how they contact the skin. Dry electrodes do not require any action from the user. They usually do not irritate the skin, and they provide sufficiently high-quality data for ECG monitoring purposes during low-intensity user activity. We investigated prospective motion artifact–resistant dry electrode materials for wearable ECG monitoring.

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42 Views

The formation and changes of the pulse wave areaffected by the functional status of the heart, blood, and arterial vessels. The pulse signal covers pathological information in the cardiovascular system, and the doctor of traditional Chinese medicine (TCM) can diagnose diseases by feeling the pulse. The diagnosis of diseases through feeling the pulse of TCM primarily relies on the doctor’s feelings and subjective experience, and it lacks objectified data.

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1103 Views

This Dataset is created to enable researchers to explore the traveling paths of nanoparticles in the human circulatory system (HCS).

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272 Views

Surface EMG (sEMG) signals collected during activities of daily life (ADL) provide better insights toward understanding neuromuscular disorders, persons with limb disabilities, aging adults and neuromotor deficits. Hand movement and control mechanism analysis may improve the design of prosthetic devices, realistic biomechanical hands, and rehabilitation therapy. We present a sEMG signal database corresponding to the Indian population.

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995 Views

Driving practices while HR physiology and pre- and post-EDA were acquired. Stress levels are also rated on a 1-5 scale. The gamer's steering wheel angle, pedals, and steering wheel buttons associated with the driving activity are tracked every 10 msec. The normalized data were stored in Figure 1 in the .xlsx file. Using the Balanced Latin Square method, participants develop each level to avoid level learning when designing experiments with multiple conditions.

 

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420 Views

We present our FEEL (Force, EEG and Emotion-Labelled) dataset, a collection of brain activity, and keypress force data, labelled with self-reported emotion during tense videogame play (N=16).

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743 Views

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