Virtual Reality

Furthermore, we introduce A Multi-Modal Continuous Emotion Annotation Dataset for VR Action Games (MMEAD-VRAG), the first multi-modal time-series dataset incorporating both physiological and behavioral signals in VR action gaming scenarios. A comparative analysis with existing state-of-the-art datasets reveals that MMEAD-VRAG exhibits fewer limitations in terms of data collection methodology, dataset scale, and participant diversity.

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This dataset includes ALVR statistics (.json) and Wireshark packet traces (.csv) for a wide range of single-user and multi-user PCVR configurations. Our configurations are based on ALVR and SteamVR. For each user, we stream a video game from a wired server (desktop or laptop) to a wireless head-mounted display (Meta Quest 2 or 3) over Wi-Fi. In each case, the data was captured on the server.

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148 Views

Security and privacy are critical challenges in the rapidly evolving metaverse, which spans a variety of immersive applications, including virtual worlds, augmented reality, and lifelogging technologies.

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Metaverse Network Traffic dataset consists of comprehensive applications from Virtual, Augmented, and Mixed Realities. Dataset is captured in an intelligent platform built using Oculus Quest 2, traffic manager, and cloud rendering device using Virtual Desktop Streamer. The Dataset is captured in packet capture (.pcap) format. The extracted version in the form of comma-seperated value (.csv) file is also provided. However, .pcap file will provide more flexibility. Dataset is captured for 60, 90, and 120 Hz frames per seconds (FPS) configurations.

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882 Views

¢This study delves into the connections between green ELT, DEIB, virtual reality, mediation, life skills, and task-based teaching, learning, and assessment in the context of sustainable and inclusive education. The study emphasizes the significance of incorporating ecological concepts into language instruction, advocating for diversity, fairness, and inclusivity in learning environments, and using virtual reality technology to augment language acquisition.

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166 Views

The dataset provides an end-to-end (E2E) perspective of the performance of 360-video services over mobile networks. The data was collected using a network-in-a-box setup in conjunction with a Meta Quest 2 head-mounted display (HMD) and a customer premises equipment (CPE) to provide 5G connectivity to the glasses (WiFi-native).

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195 Views

The development of metaverses and virtual worlds on various platforms, including mobile devices, has led to the growth of applications in virtual reality (VR) and augmented reality (AR) in recent years. This application growth is paralleled by a growth of interest in analyzing and understanding AR/VR applications from security and performance standpoints. Despite this growing interest, benchmark datasets are lacking to facilitate this research pursuit.

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516 Views

This data set consists of 16 half-hour EEG recordings, obtained from 10 volunteers, as described below.

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1256 Views

Investigating how people perceive virtual reality videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and time. Existing panoramic video databases only consider synthetic distortions, assume fixed viewing conditions, and are limited in size. To overcome these shortcomings, we construct the VR Video Quality in the Wild (VRVQW) database, which is one of the first of its kind, and contains 502 user-generated videos with diverse content and distortion characteristics.

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120 Views

To treat visual attention defficiency and train pulmonary function simulataneously, we developed new Virtual reality(VR) system. Proposed VR system is consisted of three VR training games(Rocket game, Candle game and Food game).

We conducted user study on 24 ADHD children and collected Pulmonary function test(PFT), Advanced test of attention(ATA).

In this file, we coded data into the form that can be used SPSS statstic tool.

We wanted to compare date in two ways, pre-post comparision and between-subjects comparision.

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57 Views

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