Image Processing

Recently, the coronavirus pandemic has made the use of facial masks and respirators common, the former to reduce the likelihood of spreading saliva droplets and the latter as Personal Protective Equipment (PPE). As a result, this caused problems for the existing face detection algorithms. For this reason, and for the implementation of other more sophisticated systems, able to recognize the type of facial mask or respirator and to react given this information, we created the Facial Masks and Respirators Database (FMR-DB).

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1260 Views

 

Three groups of defective sample images and the ground-truth images were artificially generated through some algorithms, including five types of defects, namely, broken end, hole, netting multiple, thin bar and thick bar.

 

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647 Views

The color fractal images with correlated RGB color components were generated using the midpoint displacement alogrithm, using vectorial increments in the RGB color space, according to a multivariate Gaussian distribution specified by the variance-covariance matrix. This data set contains two sets of 25 color fractal images with two color components, of varying complexity expressed as the color fractal dimension, as a function of (i) the Hurst coefficient that was varied from 0.1 to 0.9 in steps of 0.2 and (ii) the correlation coefficient between the red and green color channels.

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279 Views

Microscopic image based analysis plays an important role in histopathological computer based diagnostics. Identification of childhood medulloblastoma and its proper subtype from biopsy tissue specimen of childhood tumor is an integral part for prognosis.The dataset is of Childhood medulloblastoma (CMB) biopsy samples. The images are of 10x and 100x microscopic magnifications, uploaded in separate folders. The images consist of normal brain tissue cell samples and CMB cell samples of different WHO defined subtypes. An excel sheet is also uploaded for ease of data description.

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2097 Views

The dataset contains 2,400 vehicle images for license plate detection purposes. Images are taken from actively operating commercial cameras which are installed on a highway and in an entrance of a shopping mall. Images

contain generally one vehicle, but sometimes can contain two or more vehicles. For each image in pixel domain there exists two different images generated from encoded High Efficiency Video Coding (HEVC) stream using our method. 

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1890 Views

We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and 2 male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc.), along with multi-RGBD (mRGBD), volumetric and audio data. Despite the existence of multi-view color datasets c

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1546 Views

This dataset is for light field image augmentaion. The dataset contains 100 pairs of light field image, each of them consists of "original" and "modified". "Original" is light field image with only background, "modified" is light field image with exactly same background and an object on it.

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202 Views

The first bit of light is the gesture of being, on a massive screen of the black panorama. A small point of existence, a gesture of being. The universal appeal of gesture is far beyond the barriers of languages and planets. These are the microtransactions of symbols and patterns which have traces of the common ancestors of many civilizations.

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242 Views

This is an eye tracking dataset of 84 computer game players who played the side-scrolling cloud game Somi. The game was streamed in the form of video from the cloud to the player. The dataset consists of 135 raw videos (YUV) at 720p and 30 fps with eye tracking data for both eyes (left and right). Male and female players were asked to play the game in front of a remote eye-tracking device. For each player, we recorded gaze points, video frames of the gameplay, and mouse and keyboard commands.

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1031 Views

Three month Coffee Leaf Rust dataset generated by the Cyber Physical Data Collection System.

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3724 Views

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