Augmented Reality

The data provided the raw coding data for systematic review and meta-analysis of AR in higher education. Regarding the coding data for systematic review, the coding scheme comprises five parts: basic information, disciplines, technology features, instructional design, and research results. Regarding the coding data for meta-analysis, we code the effect size and several moderating variables  of the selected experimental research studies.

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Metaverse Network Traffic dataset consists of comprehensive applications from Virtual, Augmented, and Mixed Realities. Dataset is captured in an intelligent platform built using Oculus Quest 2, traffic manager, and cloud rendering device using Virtual Desktop Streamer. The Dataset is captured in packet capture (.pcap) format. The extracted version in the form of comma-seperated value (.csv) file is also provided. However, .pcap file will provide more flexibility. Dataset is captured for 60, 90, and 120 Hz frames per seconds (FPS) configurations.

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There is growing widespread adoption of augmented reality in tech-driven industries and sectors of society, such as medicine, gaming, flight simulation, education, interior design and modelling, entertainment, construction, tourism, repair and maintenance, public safety, agriculture, and quantum computing. However, ensuring smooth and intuitive interactions with augmented objects is challenging, requiring practical performance evaluation and optimisation models to assess and improve users' experiences as they engage with AR-enhanced devices or systems.

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The development of metaverses and virtual worlds on various platforms, including mobile devices, has led to the growth of applications in virtual reality (VR) and augmented reality (AR) in recent years. This application growth is paralleled by a growth of interest in analyzing and understanding AR/VR applications from security and performance standpoints. Despite this growing interest, benchmark datasets are lacking to facilitate this research pursuit.

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The critical impact of coating wear on structural stability and safety has initiated extensive research in the development of real-time coating health monitoring systems for aircraft, naval vessels, and infrastructure. Among the various developed systems, microwave-based systems have garnered significant interest for their real-time and remote operability but struggle with poor localization capabilities over large surfaces.

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This dataset includes electronics repair guides from MyFixitDataset. From the MyFixit dataset, 50 repair manuals were randomly selected from each of the Mac, PC, Phone, and Electronics categories. These 200 repair manuals with 4754 distinct steps were to be selected and loaded into the Assembly Guidance Ontology. Each step was evaluated by the authors, and suitable parameters were assigned for the Digital Assembly Guidance System.

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Mobile phones are central to modern communication, yet for individuals with tremors, the precision required for touch-based interfaces is a significant hurdle. In pursuit of social equality and to empower those with tremors to interact more effectively with mobile technology, this study introduces an optical see-through augmented reality (AR) system equipped with a stabilized filter.

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Mobile phones are central to modern communication, yet for individuals with tremors, the precision required for touch-based interfaces is a significant hurdle. In pursuit of social equality and to empower those with tremors to interact more effectively with mobile technology, this study introduces an optical see-through augmented reality (AR) system equipped with a stabilized filter.

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The inquiry into the impact of diverse transitions between cross-reality environments on the user experience remains a compelling research endeavor. 

Existing work often offers fragmented perspectives on various techniques or confines itself to a singular segment of the reality-virtuality spectrum, be it virtual reality or augmented reality.

This study embarks on bridging this knowledge gap by systematically assessing the effects of six prevalent transitions while users remain immersed in tasks spanning both virtual and physical domains. 

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Point cloud streaming has recently attracted research attention as it has the potential to provide six degrees of freedom movement, which is essential for truly immersive media. The transmission of point clouds requires high-bandwidth connections, and adaptive streaming is a promising solution to cope with fluctuating bandwidth conditions. Thus, understanding the impact of different factors in adaptive streaming on the Quality of Experience (QoE) becomes fundamental. Point clouds have been evaluated in Virtual Reality (VR), where viewers are completely immersed in a virtual environment.

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