一共有八个算例,每个算例中的文件夹都是相同的T、C、K三个文件夹,算例规模的格式为"班级-课程数-老师数-周数"

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The article presented a synthesis of expert opinions about open research remarked as a substantial influence on knowledge and innovation of concepts dissemination contained in published and unpublished manuscripts. The practise of open science reach increased in acceptance in recent years due to the challenging effort of the researchers who have written scientific articles.

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ASSIST2009 was collected during the school year 2009-2010. Due to including duplicates when first released, the dataset was updated later. Based on the latest updated version, we remove users with less than three records, and remove the records without skills as well as scaffolding problems. After preprocessing, the dataset used in this article contains 283,104 interactions given by 4,151 students to a total of 16,891 distinct exercises and 101 skills. 

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The primary article search was carried out by using selected keywords. These keywords were jointly selected by the authors, with criteria that were based on the frequently used authors' keywords found in most of the related articles. For example, the list of keywords such as “blockchain” combined with “education”, or “lifelong learning” or “life-long learning” or “digital certificate” or “academic record” or “e-learning” was used to conduct the search. 

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Test of a robotic arm with a revolute joint in a MoCap system

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This data set contains nifty 50 companies and all their details of Open, Volume, Close, Adj Close, and name of the company.

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230 Views

This dataset will contains some simulation models in Matlab/Simulink of four most used active anti-islanding methods namely Active Frequency Drift (AFD), Sandia Frequency Shift (SFS), Slip Mode frequency Shift (SMS), Sandia Voltage Shift (SVS).

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Serious games (SGs) are innovative technological solutions to support children and adults with Autism Spectrum Disorder (ASD). We designed and developed a 3D personalized SG aimed to support children and teens with ASD in practicing a specific daily living activity: shopping in a supermarket. In our experiment, ten participants with ASD (8 males/2 females; age range 8-16 years) played ten game sessions, one per week, for no more than 30 minutes.

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315 Views

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64 Views

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