Education and Learning Technologies

AI was begun to increasingly part of EFL education introducing novelties, issues and opportunities. Current studies explore many possibilities, such as employing federated learning as a protection of data privacy and the implementation of ChatGPT in multilingual learning. This article offers comprehensive analysis of how AI could transform pedagogy, improve writing skills and motivate students through evaluating the novelty, existing voids, need, and implications of many the most promising studies.

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This dataset is used for the automated assessment of open-ended exam questions in the online course Introduction to Software Engineering at Constantine the Philosopher University in Nitra. The dataset originates from the Moodle Learning Management System (LMS) and includes responses to eight open-ended questions centered on fundamental terminology related to the Scrum framework, a key methodology in agile software development.

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This dataset is based on three projects carried out by groups of twenty second-year students specialising in space design, involving the layout and interior design of a restaurant in Tunis, a travel agency and a boutique hotel in the centre of Tunis. The survey aims to assess the impact of combined teaching methods in art and design education, using three complementary approaches. A structured questionnaire, developed using a Likert scale, was used to gather students' perceptions of the teaching methods, providing indications of their preferences, satisfaction and difficulties encountered.

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The dataset was specifically created to address the need for violence detection in surveillance systems. It consists of self-recorded videos simulating different types of violent activities relevant to college environments. The dataset is organized into four distinct classes:

Slap

Punch

Kick

Group Violence

Others - Over Crowding, Loitering, Assault, Abuse

Each video is labeled according to its corresponding class to facilitate supervised learning for violence detection models.

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416 Views

CodePromptEval is a dataset of 7072 prompts designed to evaluate five prompt techniques (few-shot, persona, chain-of-thought, function signature, list of packages) and their effect on the correctness, similarity, and quality of complete functions generated. Each data point in the dataset includes a function generation task, a combination of prompt techniques to be applied, the prompt in natural language that applied the prompt techniques, the ground truth of the functions (human-written functions based on CoderEval dataset by Yu et al.), the tests to evaluate the correctness of the generate

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The analysis suggests various innovative ideas to improve English instruction, with an emphasis on current technologies and an inclusive approach. These include using AI as a peer tutor, exploring virtual reality to create immersive learning environments, analyzing data to create customized learning materials, integrating local cultural values into instructional materials, implementing a technology-based inclusive learning model, implementing a policy for digital advancement in education, and making the most of contemporary learning resources.

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        Northern Africa and the Eastern Mediterranean area has faced lots of natural catastrophes to earthquakes last decade. The primary active tectonic structure concentrated in Sub-Saharan Africa. A recent assessment of earthquake seismicity characteristics has been conducted in North Africa.The database of historical and instrumental earthquakes is one of the most crucial tools for evaluating the risk of earthquakes.

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180 Views

Building meaningful connections between students and alumni is critical for enhancing students’ professional growth, career advice, and networking. Despite these benefits, traditional platforms often lack personalization and scalability, limiting their ability to meet diverse student needs. This paper presents an AI-driven approach to revolutionize student-alumni interactions wih career guidance by leveraging advanced recommendation systems.

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53 Views

 Mobile virtual reality (VR) technology has many benefits for science education, and virtual immersion learning can increase students' memory and creativity. However, an improved method to link this new VR-based learning approach with learning outcome assessment strategies is still needed.

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32 Views

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