Bioelectrical signals use in videogames for evaluation purposes

Citation Author(s):
Antonio
Calvo-Morata
Manuel
Freire
Iván
Martínez-Ortiz
Baltasar
Fernández-Manjón
Submitted by:
Antonio Calvo-Morata
Last updated:
Tue, 10/11/2022 - 05:25
DOI:
10.21227/pfzr-zm45
Data Format:
Research Article Link:
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Abstract 

This dataset contains information about published papers on how biological signals (ECG, EEG, EDA and MG + eye-tracking) are being used and collected in the field of video games. This dataset reflects the information published including the choice of signals, the devices used to collect them (e.g., wearables), the purposes for which they are collected, and the main results reported from their use.

Instructions: 

The dataset consists of a datasheet that includes the analyzed publications between 2015 and 2021 about the use of bioelectrical signals in the field of video games.

Comments

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Submitted by Luis Jimenez on Fri, 06/02/2023 - 11:43

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Submitted by Andrew Vu on Thu, 08/24/2023 - 23:49