quality of experience

The dataset provides an end-to-end (E2E) perspective of the performance of 360-video services over mobile networks. The data was collected using a network-in-a-box setup in conjunction with a Meta Quest 2 head-mounted display (HMD) and a customer premises equipment (CPE) to provide 5G connectivity to the glasses (WiFi-native).

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Point cloud streaming has recently attracted research attention as it has the potential to provide six degrees of freedom movement, which is essential for truly immersive media. The transmission of point clouds requires high-bandwidth connections, and adaptive streaming is a promising solution to cope with fluctuating bandwidth conditions. Thus, understanding the impact of different factors in adaptive streaming on the Quality of Experience (QoE) becomes fundamental. Point clouds have been evaluated in Virtual Reality (VR), where viewers are completely immersed in a virtual environment.

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In the realm of real-time communications, WebRTC-based multimedia applications are increasingly prevalent as these can be smoothly integrated within Web browsing sessions. The browsing experience is then significantly improved concerning scenarios where browser add-ons and/or plug-ins are used; still, the end user's Quality of Experience (QoE) in WebRTC sessions may be affected by network impairments, such as delays and losses.

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