We developed an online serious game to educate adolescents regarding human impact on freshwater ecosystems. Here, we provide the Unity codes for building the game. We also provide a data set containing survey responses of middle school students who participated in a study that assesses the effectiveness of the game, along with MatLab and R codes that analyze these data.
We present a novel, low-cost telerehabilitation system dedicated for bimanual training. The system captures the user’s movements with a Microsoft Kinect sensor and an inertial measurement unit (IMU). Herein, we deposit data we collected on a single, healthy subject who interacted with our system as described in our manuscript.