Accelerometer; Gyroscope; Pressure Sensor; Fall Detection; Machine Learning; AI; IoT; ESP32; Embedded Systems
The data was collected by outfitting one of the players with the experimental balloon, which incorporated the embedded circuit and sensors. The sensors positioned at the top-right to the player within the bubble balloon, where a player stand inside. The sensors' data were collected at specific sampling frequencies (Accelerometer: 1000Hz, Gyroscope: 1000Hz, and Pressure: 40Hz). The experiment was conducted involving five different players. This approach allowed for the inclusion of diverse data samples, taking into account variations in player metrics, movements, and gameplay dynamics.
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