Computer graphics

Global Illumination (GI) is a strategy in computer graphics to add a certain degree of realism.  Several approaches exist to achieve such a visual effect for computer-generated imagery. The most physically accurate approach is through conventional raytracing. It produces similar realistic results by trading-off time and computational-resource intensive, making them unsuitable for real-time usage. For more real-time usage scenarios, a set of faster algorithms exists that utilize post-processing on top of rasterization rather than performing ray-tracing.

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Raw data files for Exp 1 and Exp 2: My virtual self: the role of movement in children’s sense of embodiment

Hayley Dewe*, Janna M. Gottwald*, Laura-Ashleigh Bird, Harry Brenton, Marco Gillies, & Dorothy Cowie (2021)

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To improve reproductivity of our papar, we would upload experimental data and resources of evaluations.

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