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E2E dataset of Video Streaming and Cloud Gaming services over 4G and 5G

Citation Author(s):
Carlos Baena (University of Málaga)
Oswaldo Sebastián Peñaherrera-Pulla (University of Málaga)
Lourdes Camacho (University of Málaga)
Raquel Barco (University of Málaga)
Sergio Fortes (University of Málaga)
Submitted by:
Jose Carlos Baena Gonzalez
Last updated:
DOI:
10.21227/k0w8-qz67
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Abstract

This work presents a dataset based on multiple metrics namely KQIs, which provide the E2E conditions of different services. Particularly, the dataset considers video streaming and cloud gaming (CG) services. 

 

Instructions:

In 10.36227/techrxiv.21456267, a detailed description of the testbed where the dataset has been generated is given, discussing the reasoning behind the choices made for its development as well as providing some details about how the dataset is organized. For the use of the data please refer to this article.

 

Code for data generation can be found at https://github.com/jcbaglez/ServiceKQIExtraction.

 

 

 

Funding Agency
Ministerio de Ciencia e Innovación
Grant Number
FPU19/04468