adaptive learning
Gamification is a rapidly evolving field that seeks to integrate game mechanics and elements into non-game contexts to enhance the learning experience of computer science students.
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The dataset used in this study was derived from data collected from two courses offered on the University of Jordan's E-learning Portal during the second semester of 2020, namely "Computer Skills for Humanities Students" (CSHS) and "Computer Skills for Medical Students" (CSMS). Over the sixteen-week duration of each course, students participated in various activities such as reading materials, video lectures, assignments, and quizzes. To preserve student privacy, the log activity of each student was anonymized.
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