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Dataset: Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients with ASD
- Citation Author(s):
- Submitted by:
- ersilia vallefuoco
- Last updated:
- Mon, 01/10/2022 - 08:08
- DOI:
- 10.21227/v86n-n454
- License:
- Categories:
Abstract
Serious games (SGs) are innovative technological solutions to support children and adults with Autism Spectrum Disorder (ASD). We designed and developed a 3D personalized SG aimed to support children and teens with ASD in practicing a specific daily living activity: shopping in a supermarket. In our experiment, ten participants with ASD (8 males/2 females; age range 8-16 years) played ten game sessions, one per week, for no more than 30 minutes. To assess the validity of our SG, the participants underwent a real-life experience pre- and post-training in a real-life supermarket. Changes in daily living skills among participants were evaluated through specific tools: a form based on the International Classification of Functioning, Disability and Health for Children and Youth (ICF-CY).
The present dataset reports the feature of our participants, scores pre- and post-training of the ICF-CY codes and their Environmental Factors. The scores pre- and post-training of the ICF-CY codes and their Environmental Factors were obtained by analyzing the real-life shopping sessions by two independent observers.
The dataset comprises features of participants, scores pre- and post-training of the ICF-CY codes and their Environmental Factors in the two real-life shopping experiences (at baseline and at after 10 game sessions). The scores pre- and post-training of the ICF-CY codes and their Environmental Factors were obtained by analyzing the real-life shopping sessions by two independent observers. The dataset contains the final scores (calculated as the median between the two observers) and the scores of each observer.
The data are formatted in a .xlsx file.