The IEEE Brain Initiative is partnering with the 3rd IEEE Big Data Governance and Metadata Management Workshop (BDGMM) to host Hackathon Track #2, Brain Data Bank on Video Gaming Enhances Cognitive Skills. The BDGMM Workshop will be held in conjunction with IEEE Big Data 2018 in Seattle, Washington, and the hackathon will take place 10-11 December 2018. Cash awards will be given to top places. Registration link is provided here: https://bigdatawg.nist.gov/bdmm2018.html
The IEEE Brain Initiative intends to continue to present Neurotech innovation/education opportunities around the world after sponsoring several challenges and competitions in 2017 in St.
This is the last in a series of challenges and competitons sponsored by IEEE Brain Initiative in 2017 that explore various brain/neuro datasets. Results and final presentations are expected to be made at the Boston (Cambridge) event, December 9, 2017. NOTE: EVENT IS STILL ON AS SCHEDULED DESPITE WEATHER.
Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games.
Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games.
Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games.