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Sin-Kuen Hawkins

Data Competition Entries from this Author

The IEEE Brain Initiative is partnering with the 3rd IEEE Big Data Governance and Metadata Management Workshop (BDGMM) to host Hackathon Track #2, Brain Data Bank on Video Gaming Enhances Cognitive Skills. The BDGMM Workshop will be held in conjunction with IEEE Big Data 2018 in Seattle, Washington, and the hackathon will take place 10-11 December 2018. Cash awards will be given to top places.
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This hackathon is co-located with the 42nd IEEE International Conference on Computers, Software & Application. The hackathon event will take place July 23-24 in Tokyo, Japan. Register here: https://ieeecompsac.computer.org/2018/big-data-hackathon-registration/ More details: https://bigdatawg.nist.gov/bdgmm_compsac2018.html Cognitive control is defined by a set of neural processes that allow us to interact with our complex environment in a goal-directed manner. Humans regularly challenge these control processes when attempting to simultaneously accomplish multiple goals (multitasking).
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This is the last in a series of challenges and competitons sponsored by IEEE Brain Initiative in 2017 that explore various brain/neuro datasets.  Results and final presentations are expected to be made at the Boston (Cambridge) event, December 9, 2017.  NOTE: EVENT IS STILL ON AS SCHEDULED DESPITE WEATHER. 

COMPETITION DETAILS: https://brain.ieee.org/news/call-participation-ieee-brain-data-bank-challenge-boston/

REGISTRATION FORM: http://bit.ly/2xYX40o

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Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games. 

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Cognitive control is defined by a set of neural processes that allow us to interact with our complex environment in a goal-directed manner.  Humans regularly challenge these control processes when attempting to simultaneously accomplish multiple goals (multitasking), generating interference as the result of fundamental information processing limitations.

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