Real name: 
First Name: 
Sin-Kuen
Last Name: 
Hawkins

Datasets & Competitions

The IEEE Brain Initiative is partnering with the 3rd IEEE Big Data Governance and Metadata Management Workshop (BDGMM) to host Hackathon Track #2, Brain Data Bank on Video Gaming Enhances Cognitive Skills. The BDGMM Workshop will be held in conjunction with IEEE Big Data 2018 in Seattle, Washington, and the hackathon will take place 10-11 December 2018. Cash awards will be given to top places. Registration link is provided here: https://bigdatawg.nist.gov/bdmm2018.html

Last Updated On: 
Mon, 12/10/2018 - 20:07
Citation Author(s): 
J.A. Anguera, J. Boccanfuso, J.L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y.Larraburo, C. Rolle, E. Johnston and A. Gazzaley

This hackathon is co-located with the 42nd IEEE International Conference on Computers, Software & Application. The hackathon event will take place July 23-24 in Tokyo, Japan.
Register here: https://ieeecompsac.computer.org/2018/big-data-hackathon-registration/
More details: https://bigdatawg.nist.gov/bdgmm_compsac2018.html

Last Updated On: 
Tue, 04/02/2019 - 11:51
Citation Author(s): 
J.A. Anguera, J. Boccanfuso, J.L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y.Larraburo, C. Rolle, E. Johnston and A. Gazzaley

The IEEE Brain Initiative intends to continue to present Neurotech innovation/education opportunities around the world after sponsoring several challenges and competitions in 2017 in St.

Last Updated On: 
Thu, 08/30/2018 - 18:37
Citation Author(s): 
J.A. Anguera, J. Boccanfuso, J.L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y.Larraburo, C. Rolle, E. Johnston and A. Gazzaley

This is the last in a series of challenges and competitons sponsored by IEEE Brain Initiative in 2017 that explore various brain/neuro datasets.  Results and final presentations are expected to be made at the Boston (Cambridge) event, December 9, 2017.  NOTE: EVENT IS STILL ON AS SCHEDULED DESPITE WEATHER. 

COMPETITION DETAILS: https://brain.ieee.org/news/call-participation-ieee-brain-data-bank-chal...

Last Updated On: 
Tue, 05/29/2018 - 14:22
Citation Author(s): 
Barbey, AK; Kramer, A; Cohen, N; Hillman, C

Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games. 

Last Updated On: 
Thu, 02/15/2018 - 09:50
Citation Author(s): 
J.A. Anguera, J. Boccanfuso, J.L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y.Larraburo, C. Rolle, E. Johnston and A. Gazzaley

Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games. 

Last Updated On: 
Wed, 10/11/2017 - 15:44
Citation Author(s): 
J.A. Anguera, J. Boccanfuso, J.L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y.Larraburo, C. Rolle, E. Johnston and A. Gazzaley

Terabytes of brain EEG data are available through open sources, collected from tests associated with human cognitive capability, stroke patient recovery, class learning ability, and other social environments, over a wide range of demographics. Some also play with stimulus such as audio, music, video, lights and digital games.  

Last Updated On: 
Fri, 04/20/2018 - 15:35
Citation Author(s): 
To be provided