metaverse

With the goal of enhancing future views of the Metaverse as an educational tool, this research examines its adoption by higher education institutions through a theoretical lens. The launch of this technology in the higher education sector has occurred relatively recently, yet there have been few efforts to evaluate its impact. The purpose of this research is to examine what variables affect the continuous intention (CI) to utilize the educational Metaverse by combining the technology acceptance model (TAM) with self-determination theory (SDT).

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We created a 5G dataset by measuring 5G traffic directly from a major mobile operator in South Korea. The model name of the mobile terminal used for traffic measurement is the Samsung Galaxy A90 5G, equipped with a Qualcomm Snapdragon X50 5G modem. We installed PCAPdroid, a packet sniffer software, on the terminal via Google Play. Traffic was measured sequentially per application on two stationary terminals (only one terminal is used for noninteractive services) with no background traffic.

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Mixed Reality (MR) technologies and the spread of Head-Mounted Displays (HMDs) available at low cost are causing a shift in design education toward the Metaverse. In this digital transformation scenario, there is a need to rethink design and teaching methods. The scientific literature only provides contributions related to interaction design labs that do not include MR education. This paper presents an innovative lab with an integrated multidisciplinary approach that aims to teach students to design the next generation of MR interfaces.

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