League of Legends Esports LEC Spring Playoffs 2024

Citation Author(s):
Oindrila
Mandal
Submitted by:
Oindrila Mandal
Last updated:
Sun, 07/28/2024 - 21:21
DOI:
10.21227/72v0-vs59
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Abstract 

The dataset contains Game stats for all matches in the League of Legends LEC Spring Playoffs 2024. It has 81 columns and 420 rows. Here is the description of the columns.

 

Dataset Contents:

●       Player: Name of the player.

●       Role: Role of the player (e.g., TOP, JUNGLE, MID, ADC, SUPPORT)

●       Team: Name of the player's team

●       Opponent_Team: Name of the opposing team

●       Opponent_Player: Name of the opposing player

●       Date: Date of the match

●       Round: Round of the tournament

●       Day: Specific day of the tournament

●       Patch: Version of the game patch during the match

●       Stage: Stage of the tournament

●       No_Game: Game number in the series

●       all_Games: Total number of games in the series

●       Format: Format of the match (Best of 1, Best of 3)

●       Game_of_day: Number of the game that day

●       Side: Side of the map the team started on (Blue/Red)

●       Time: Duration of the match

 

Team Performance Metrics:

●       Kills_Team: Total kills by the team

●       Turrets_Team: Total turrets destroyed by the team

●       Dragon_Team: Total dragons killed by the team

●       Baron_Team: Total barons killed by the team

 

Player Performance Metrics:

●       Level: Final level of the player

●       Kills: Number of kills by the player

●       Deaths: Number of deaths of the player

●       Assists: Number of assists by the player

●       KDA: Kill/Death/Assist ratio

●       CS: Creep Score (minions killed)

●       CS in Team's Jungle: Creep Score in the team's jungle

●       CS_in_Enemy_Jungle: Creep Score in the enemy's jungle

●       CSM: Creep Score per Minute

●       Golds: Total gold earned

●       GPM: Gold Per Minute

●       GOLD%: Percentage of team's total gold earned by the player

 

Vision and Warding:

●       Vision_Score: Total vision score

●       Wards_placed: Number of wards placed

●       Wards_destroyed: Number of wards destroyed

●       Control_Wards_Purchased: Number of control wards purchased

●       Detector_Wards_Placed: Number of detector wards placed

●       VSPM: Vision Score Per Minute

●       WPM: Wards Placed per Minute

●       VWPM: Vision Wards Placed per Minute

●       WCPM: Wards Cleared per Minute

●       VS%: Vision Score percentage

 

Damage Metrics:

●       Total_damage_to_Champion: Total damage dealt to champions

●       Physical_Damage: Total physical damage dealt

●       Magic_Damage: Total magic damage dealt

●       True_Damage: Total true damage dealt

●       DPM: Damage Per Minute

●       DMG%: Percentage of team’s total damage dealt by the player

 

Combat Metrics

●       K+A_Per_Minute: Kills and Assists per Minute

●       KP%: Kill Participation percentage

●       Solo_kills: Number of solo kills

●       Double_kills: Number of double kills

●       Triple_kills: Number of triple kills

●       Quadra_kills: Number of quadra kills

●       Penta_kills: Number of pentakills

 

Early Game Metrics

●       GD@15: Gold Difference at 15 minutes

●       CSD@15: Creep Score Difference at 15 minutes

●       XPD@15: Experience Difference at 15 minutes

●       LVLD@15: Level Difference at 15 minutes

 

Objective Control:

●       Objectives_Stolen: Number of objectives stolen

●       Damage_dealt_to_turrets: Total damage dealt to turrets

●       Damage_dealt_to_buildings: Total damage dealt to buildings

 

Healing and Mitigation:

●       Total_heal: Total healing done

●       Total_Heals_On_Teammates: Total healing done on teammates

●       Damage_self_mitigated: Total damage self-mitigated

●       Total_Damage_Shielded_On_Teammates: Total damage shielded on teammates

 

Crowd Control Metrics:

●       Time_ccing_others: Time spent crowd controlling others

●       Total_Time_CC_Dealt: Total crowd control time dealt

 

Survival and Economy:

●       Total_damage_taken: Total damage taken

●       Total_Time_Spent_Dead: Total time spent dead

●       Consumables_purchased: Number of consumables purchased

●       Items_Purchased: Number of items purchased

●       Shutdown_bounty_collected: Total shutdown bounty collected

●       Shutdown_bounty_lost: Total shutdown bounty lost

Instructions: 

The dataset was sourced through Kaggle and is based on Public Domain data for League of Legends tournaments. For detailed documentation please visit: https://www.kaggle.com/datasets/smvjkk/league-of-legends-lec-spring-play...