questionnaire development

<p>Avatars are the alter-egos of users in Social Virtual Reality (SVR). They enable embodied interaction, preserving a wide spectrum of non-verbal and verbal communication cues in real-time, independent of users’ physical location. Avatar's appearance is highly variable as it spans from non to little human-like cartoonish forms to photorealistic replicas of real persons, leading to a wide range of potential effects other’s digital appearance has on the interpersonal relations established during an interaction.

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