5G; Online Gaming; Video Streaming; Machine Learning
This dataset presents approximately 200 hours of network traffic captures focused on online gaming and video streaming applications, addressing 5G-related challenges of high throughput and low latency. Collected in Ottawa, Canada, and globally from 11 mobile operators across nine countries, the data includes timestamps, packet lengths (bytes), protocols, and IP addresses. Supplementary information such as geolocation, content provider labels, and round-trip latency (ms) enhances usability.
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