Gaming And Video Streaming Traffic for 5G Research

Citation Author(s):
Ahmed
Hassanein
University of Ottawa
Mahmoud Reza
Hashemi
University of Tehran
Shervin
Shirmohammadi
University of Ottawa
Submitted by:
Ahmed Hassanein
Last updated:
Wed, 03/05/2025 - 08:23
DOI:
10.21227/sc72-x891
Data Format:
License:
0
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Abstract 

This dataset presents approximately 200 hours of network traffic captures focused on online gaming and video streaming applications, addressing 5G-related challenges of high throughput and low latency. Collected in Ottawa, Canada, and globally from 11 mobile operators across nine countries, the data includes timestamps, packet lengths (bytes), protocols, and IP addresses. Supplementary information such as geolocation, content provider labels, and round-trip latency (ms) enhances usability. Captured across Windows, Android, and MacOS platforms, the dataset covers traffic from games like League of Legends, Teamfight Tactics, and Valorant, and streaming services including YouTube, Netflix, Prime Video, and Crave.

Instructions: 

To utilize the dataset, first download the provided CSV files containing network traffic data. There are 2 main folders Local and Global. Local files are the ones collected from Ottawa, Canada and are further divided into Online Gaming and Video Streaming. In the Online Gaming folder, there are 3 subfolders: LOL, TFT and VAL for the 3 different games. The Video Streaming folder has 4 subfolders: Crave, Netflix, PrimeVideo and YouTube. The main Global folder is also divided into 2 folders for online gaming and video streaming. All global video streaming files are YouTube captures. Online gaming files that share the same number are from users within the same gaming session.The files can be loaded into data analysis tools such as Python (pandas) R, or MATLAB for processing and exploration. Each CSV file includes essential fields such as timestamps, packet lengths (bytes), protocols, source IP address, destination IP Address, source geolocation details (country, region, city, latitude, longitude), source content provider labels, round-trip latency (ms) measurement and Internet connection type.

Comments

Thank you for compiling the data and providing access.

Submitted by Wael Shabana on Wed, 02/26/2025 - 00:12

I need it for my Research papeer

Submitted by basma eladwey on Sun, 03/23/2025 - 18:00