Real-time Body Tracking

Real-time Body Tracking

Citation Author(s):
Polona Caserman
Submitted by:
Polona Caserman
Last updated:
Thu, 11/08/2018 - 10:34
DOI:
10.21227/H2GQ0X
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Dataset Views:
134
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Abstract: 

The video demonstrates an accurate, low-latency body tracking approach for VR-based applications using Vive Trackers. Using a HTC Vive headset and Vive Trackers, an immersive VR experience, by animating the motions of the avatar as smoothly, rapidly and as accurately as possible, has been created. The user can see her from the first-person view.

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The video is saved as .mp4.

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[1] Polona Caserman, "Real-time Body Tracking", IEEE Dataport, 2018. [Online]. Available: http://dx.doi.org/10.21227/H2GQ0X. Accessed: Aug. 18, 2019.
@data{h2gq0x-18,
doi = {10.21227/H2GQ0X},
url = {http://dx.doi.org/10.21227/H2GQ0X},
author = {Polona Caserman },
publisher = {IEEE Dataport},
title = {Real-time Body Tracking},
year = {2018} }
TY - DATA
T1 - Real-time Body Tracking
AU - Polona Caserman
PY - 2018
PB - IEEE Dataport
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Polona Caserman. (2018). Real-time Body Tracking. IEEE Dataport. http://dx.doi.org/10.21227/H2GQ0X
Polona Caserman, 2018. Real-time Body Tracking. Available at: http://dx.doi.org/10.21227/H2GQ0X.
Polona Caserman. (2018). "Real-time Body Tracking." Web.
1. Polona Caserman. Real-time Body Tracking [Internet]. IEEE Dataport; 2018. Available from : http://dx.doi.org/10.21227/H2GQ0X
Polona Caserman. "Real-time Body Tracking." doi: 10.21227/H2GQ0X