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A network analysis on cloud gaming: Stadia, GeForce Now and PSNow
- Citation Author(s):
- Submitted by:
- Danilo Giordano
- Last updated:
- Mon, 01/18/2021 - 12:59
- DOI:
- 10.21227/eb5y-ag12
- Data Format:
- License:
- Categories:
- Keywords:
Abstract
This dataset is a sample of the dataset used for the paper "A network analysis on cloud gaming:Stadia, GeForce Now and PSNow" and rappresent samples of the gaming sessions.
To access further data, please contact Gianluca Perna at: gianluca.perna@polito.it
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows theuser to play a videogame with basic equipment while using a remote server for the actual execution. Themultimedia content is streamed through the network from the server to the user. Hence, this service requireslow latency and a large bandwidth to work properly with low response time and high-definition video.Three among the leading tech companies, (Google, Sony and NVIDIA) entered this market with their ownproducts, and others, like Microsoft and Amazon, are planning to launch their own platforms in the nearfuture. However, these companies released so far little information about their cloud gaming operation andhow they utilize the network. In this work, we study cloud gaming services from the network point ofview.
The zip folder containts pcap as samples of traffic caputre during gaming sessions
1) Donwload and unzip the folder
2) Enjoy the pcap
To access further data, please contact Gianluca Perna at: gianluca.perna@polito.it