A network analysis on cloud gaming: Stadia, GeForce Now and PSNow

Citation Author(s):
Andrea
Di Domenico
Politecnico di Torino
Gianluca
Perna
Politecnico di Torino
Martino
Trevisan
Politecnico di Torino
Luca
Vassio
Politecnico di Torino
Danilo
Giordano
Politecnico di Torino
Submitted by:
Danilo Giordano
Last updated:
Mon, 01/18/2021 - 12:59
DOI:
10.21227/eb5y-ag12
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Abstract 

This dataset is a sample of the dataset used for the paper "A network analysis on cloud gaming:Stadia, GeForce Now and PSNow" and rappresent samples of the gaming sessions.

To access further data, please contact Gianluca Perna at: gianluca.perna@polito.it

Cloud  gaming  is  a  class  of  services  that  promises  to  revolutionize  the  videogame  market.  It  allows  theuser to play a videogame with basic equipment while using a remote server for the actual execution. Themultimedia content is streamed through the network from the server to the user. Hence, this service requireslow  latency  and  a  large  bandwidth  to  work  properly  with  low  response  time  and  high-definition  video.Three among the leading tech companies, (Google, Sony and NVIDIA) entered this market with their ownproducts, and others, like Microsoft and Amazon, are planning to launch their own platforms in the nearfuture. However, these companies released so far little information about their cloud gaming operation andhow  they  utilize  the  network.  In  this  work,  we  study  cloud  gaming  services  from  the  network  point  ofview.

Instructions: 

The zip folder containts pcap as samples of traffic caputre during gaming sessions

1) Donwload and unzip the folder

2) Enjoy the pcap 

To access further data, please contact Gianluca Perna at: gianluca.perna@polito.it