Datasets
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League of Legends Comeback Prediction Dataset
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- Citation Author(s):
- Submitted by:
- Junhyuk Lee
- Last updated:
- Tue, 02/18/2025 - 00:41
- DOI:
- 10.21227/aes9-0c53
- License:
- Categories:
- Keywords:
Abstract
Dataset Description
This dataset is designed for analyzing and predicting comeback victories in Multiplayer Online Battle Arena (MOBA) games. It is derived from match data where an objective bounty mechanism was active, providing features that highlight differences between teams with and without the bounty advantage. The dataset is ideal for machine learning tasks, such as binary classification and feature importance analysis, and it enables researchers and analysts to explore factors influencing comeback scenarios in competitive gaming.
Dataset Contents:
The dataset includes the following files:
match_data.csv
Contains match-level features derived from differences between teams with and without the objective bounty advantage. Each row represents a single match, labeled with whether a comeback victory occurred.
Variable
Description
Comeback Victory
Whether a comeback victory occurred (1, 0)
Inhibitor
Number of inhibitors destroyed
Jungle Minion
Number of jungle monsters killed
Minion
Number of minions killed
Mountain Drake
Number of Mountain Drakes killed
Chemtech Drake
Number of Chemtech Drakes killed
CloudDrake
Number of Cloud Drakes killed
InfernalDrake
Number of Infernal Drakes killed
OceanDrake
Number of Ocean Drakes killed
HextechDrake
Number of Hextech Drakes killed
Elder Dragon
Number of Elder Dragons killed
Rift Herald
Number of Rift Heralds killed
Baron Nashor
Number of Baron Nashors killed
Champion Kill
Number of champion kills
Champion Assist
Number of champion assists
Ward Place
Number of wards placed
Control Ward Place
Number of control wards placed
Ward Kill
Number of wards killed
Damage Type Ratio
Ratio of physical damage (AD) to magic damage (AP) within the team
Tank Role Count
Number of tanks within the team
Jungle Pressure
Frequency of jungle invades by the jungle player (per minute)
WCM Mean
Weighted average champion mastery of the team's five players, based on recent match records and performance
WCM CV
Weighted coefficient of variation of champion mastery for the team's five players, based on recent match records and performance
CM Top10
A rate quantifying the contribution of skilled players within the team, calculated based on the frequency of selecting the top 10 highest-mastery champions played by team members
Similarity
A metric representing the similarity among team members based on the top 10 highest-mastery champions for each player
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