Gaming consoles are very common connected devices which have evolved in functionality and applications (games and beyond) they support. This diversity of traffic generated from these consoles has diverse quality of service (QoS) requirements. However, in order to offer diverse QoS, ISPs and operators must be able to classify this traffic. To enable research in traffic classification (Machine Learning based or other), we have generated and collected this dataset. This is a labelled dataset collected from a gaming console, PlayStation 4.

Dataset Files

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Documentation: 
[1] Peter Beaini, Imad Elhajj, Ayman Kayssi, "Gaming Network Traffic Dataset", IEEE Dataport, 2020. [Online]. Available: http://dx.doi.org/10.21227/0pdw-nf15. Accessed: Feb. 28, 2024.
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doi = {10.21227/0pdw-nf15},
url = {http://dx.doi.org/10.21227/0pdw-nf15},
author = {Peter Beaini; Imad Elhajj; Ayman Kayssi },
publisher = {IEEE Dataport},
title = {Gaming Network Traffic Dataset},
year = {2020} }
TY - DATA
T1 - Gaming Network Traffic Dataset
AU - Peter Beaini; Imad Elhajj; Ayman Kayssi
PY - 2020
PB - IEEE Dataport
UR - 10.21227/0pdw-nf15
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Peter Beaini, Imad Elhajj, Ayman Kayssi. (2020). Gaming Network Traffic Dataset. IEEE Dataport. http://dx.doi.org/10.21227/0pdw-nf15
Peter Beaini, Imad Elhajj, Ayman Kayssi, 2020. Gaming Network Traffic Dataset. Available at: http://dx.doi.org/10.21227/0pdw-nf15.
Peter Beaini, Imad Elhajj, Ayman Kayssi. (2020). "Gaming Network Traffic Dataset." Web.
1. Peter Beaini, Imad Elhajj, Ayman Kayssi. Gaming Network Traffic Dataset [Internet]. IEEE Dataport; 2020. Available from : http://dx.doi.org/10.21227/0pdw-nf15
Peter Beaini, Imad Elhajj, Ayman Kayssi. "Gaming Network Traffic Dataset." doi: 10.21227/0pdw-nf15