Datasets
Standard Dataset
VR Gaming Mobility Dataset
- Citation Author(s):
- Submitted by:
- Asad Ali
- Last updated:
- Mon, 07/08/2024 - 15:58
- DOI:
- 10.21227/hy9x-mh73
- License:
- Categories:
- Keywords:
Abstract
Mobility VR Gaming: A Dataset of User Movements
This dataset unveils the dynamic movements of VR gamers, capturing the lateral and angular shifts of the VR headset-mounted device (HMD) during immersive gaming sessions. Collected from 40 participants, the data provides a comprehensive understanding of user mobility patterns in VR environments. This valuable resource empowers researchers to refine VR gaming experiences, enhancing immersion and comfort for users.
If you use this dataset in a scientific publication, we would appreciate references to the following paper:
Biblatex entry:
```latex
@article{Asad2023Impact,
title={Impact of Small-scale Mobility on XR Communications},
author={Ali, Asad and Galinina, Olga and Hosek, Jiri and Andreev, Sergey},
journal={IEEE Communications Magazine},
year={2024}
}
The dataset includes the following parameters:
Record time (time): The recording time in seconds.
Position (x, y, z): Displacement of the HMD position in meters.
Orientation (yaw, pitch, roll): Angular displacement of the HMD.
Dataset Files
- User mobility dateset plot_UserMobility.zip (79.82 MB)
- Make plots plot_UserMobility.m (1.34 kB)
Documentation
Attachment | Size |
---|---|
README.md | 953 bytes |