Mobile virtual reality (VR) technology has many benefits for science education, and virtual immersion learning can increase students' memory and creativity. However, an improved method to link this new VR-based learning approach with learning outcome assessment strategies is still needed.

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[1] Lingyi Zhao, "A study on the acceptance of VR technology in digital cultural heritage learning", IEEE Dataport, 2024. [Online]. Available: http://dx.doi.org/10.21227/n4ya-jk16. Accessed: Jan. 13, 2025.
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doi = {10.21227/n4ya-jk16},
url = {http://dx.doi.org/10.21227/n4ya-jk16},
author = {Lingyi Zhao },
publisher = {IEEE Dataport},
title = {A study on the acceptance of VR technology in digital cultural heritage learning},
year = {2024} }
TY - DATA
T1 - A study on the acceptance of VR technology in digital cultural heritage learning
AU - Lingyi Zhao
PY - 2024
PB - IEEE Dataport
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Lingyi Zhao. (2024). A study on the acceptance of VR technology in digital cultural heritage learning. IEEE Dataport. http://dx.doi.org/10.21227/n4ya-jk16
Lingyi Zhao, 2024. A study on the acceptance of VR technology in digital cultural heritage learning. Available at: http://dx.doi.org/10.21227/n4ya-jk16.
Lingyi Zhao. (2024). "A study on the acceptance of VR technology in digital cultural heritage learning." Web.
1. Lingyi Zhao. A study on the acceptance of VR technology in digital cultural heritage learning [Internet]. IEEE Dataport; 2024. Available from : http://dx.doi.org/10.21227/n4ya-jk16
Lingyi Zhao. "A study on the acceptance of VR technology in digital cultural heritage learning." doi: 10.21227/n4ya-jk16